There is obviously a fair amount of overlap, but this kind of analysis is invaluable for our Romans to remain consistent with the game and the series.įrom there, we took those 275 phrases and translated them into Latin. Ultimately, he assembled a list of 473 different words and phrases used in Age games and then boiled those down to 275 unique phrases.įor instance, we have a list of 45 different things that various Units say when you click on them (we call this category Select), including “What?” (AoEO Persians, AoE2 Celts, AoE3 Chinese), “What is your order?” (AoE2 Franks), Yes (AoE2 Britons), Hello? (AoE3 Germans), “I am ready to go” (AoE3 Sioux), and “Order me whatever you’d like” (AoE2 Japan). Since all of the civs speak in different languages, he kept track of the English translations. To write these lines, Andy first studied vocals of not just the other AoEO civs but also the civs in AoE1, AoE2, Age of Mythology, and AoE3, since those games use similar categories of vocals, albeit with only one or two tracks per category per civ. And we need our Units to sound as authentic to the game as possible. So, we need hundreds and hundreds of Latin words and phrases. (Fortunately, we make up for lack of funding with our sheer force of will.) But we are determined not to cut any corners. Roma invicta pronounce professional#AoEO is easily the most ambitious Age game, and we are learning firsthand how expensive and time consuming it was for a professional studio to keep making civs. Compare that to the Persian civ in AoE2, which has 17 (unique vocal tracks). To give you some sense of scale, in AoEO, the Persians have 798 unique vocal tracks. (Many of these versions contain the same words or nonverbal grunts.) At any rate, these add up very quickly. And each Unit has somewhere between three and 10 different versions for each of these categories. They also have different vocal tracks when they are bored (Idle), fighting (Melee), get injured ( Pain), or die ( Death). For instance, Units say different things when they spawn ( Born), when you click on them ( Select), command them to walk somewhere ( Move), or to Attack, or to Build, to gather resources ( Gather, Fish, Hunt, Forest, Mine), etc. But on the other hand, every Civ requires about 700 to 1,000 of them, and they are spoken in the native language of every civ.Įach Unit has between 8 and 14 different vocal categories. On the one hand, Unit vocals are almost all basic, one- or two-word phrases. Unit vocals are a deceptively massive project. Roma invicta pronounce update#(Similarly, we have been putting off Roman music, but we will have an update on that for you soon enough, as well.) We have been putting it off for the last year while we focused on everything else. =Unit vocals are one of the last frontiers for Roman development.
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